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It’s a subversion of dating sims that is not just the best dating sim I’ve ever played but also one of the best games of the year.At first glance, the game's romantic roster looks like a who’s who of sexy stereotypes: the bad boy, the jock, the sensitive artist, the clean-cut hunk.“I’ve seen so many people who are straight or who never play videogames play it.”The simplest explanation for its broad appeal is the most obvious: It’s just a really good game.But its subject matter—dads—also touches a nerve that resonates with just about everyone.Leighton Gray, a 19-year-old student at the Savannah College of Art and Design who created, cowrote, and art-directed , is queer herself; when she and cowriter Vernon Shaw sat down to develop the game, she says, defying stereotypes was at the forefront of their minds: “We wanted to set up expectations and knock them down.”Those complex characterizations not only make the story far more interesting, they render obsolete the usual rules of dating sims.For all of the genre's seeming emphasis on romance, dating sims often contain a reductively transactional notion of love and sex, relying on a mechanic that independent game developer Arden once described as “kindness coins”: Put enough compliments or gifts into the object of your affection and receive sex in return.They simply follow their hearts, and any obstacles they face are a result of emotional and personal complications, not struggles with their identities.“We were determined to not make any of the dads' individual paths their sexuality or have their sexuality be their defining trait," Gray says.

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Like the rest of the dads, he is who he is—and he is allowed to be, without controversy.The game and the community surrounding the game was so positive and loving that it encouraged them to be themselves.”'s success belies a long-held assumption of the mainstream gaming world: that making games about LGBT people is an inherently niche endeavor, one that limits your potential audience and sales.While the industry has taken marginal steps toward inclusion, queer characters still tend to crop up as sidekicks and subplots rather than as protagonists.“I know so many people who play those games not because they’re interested in the combat but because they want the romance and the relationships,” she says.“Younger women, women who are queer like me, and younger people in general are interested in more complex narrative experience from a videogame.”Nor does putting queer characters and experiences center stage mean that a general audience can’t embrace them as well.

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