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Every time we level up in Final Fantasy or defeat a challenging boss in God of War, games are fulfilling our desire to feel competent.

He looks through the database and compares a list of numbers from one column to a list from another column.“The way that games are written, this need can generally be met when players are talking to an in-game character,” Rigby says.“That’s why a lot of quests are often structured around helping a particular NPC find an item or collect a treasure.” Over the centuries we’ve gravitated towards experiences that make us feel more competent, more autonomous, and more related because these experiences make us feel good and keep us mentally healthy.A game’s narrative makes our choices feel significant enough that we buy into the game emotionally, and the feedback system encourages us to keep working.People often view games as the opposite of work, but some sociologists believe games are an idealized form of work.

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